LD 40 – Collateral Damage

For Ludum Dare 40 I created a top-down shooter where you defend a pair of planets from alien invasion.

The theme was “The more you have, the worse it is”, so as you level-up, you gain more powerful attacks and it becomes difficult to not shoot at the planets that you are trying to defend.

You can play it in a browser at almost.itch.io.
The Ludum Dare submission can be seen at ldjam.com

Ludum dare 40 Collateral Damage, a top down shooter

Ludum dare 40 Collateral Damage, a top down shooter

LD 29 – The Mine

LD 29 was the last weekend, themed beneath the surface. I made a game where you give commands and these miners go dig and collect resources for you. It turned out pretty well for 48 hours, but still feels a bit incomplete in terms of a lack of win condition or difficulty.

It’s mouse controlled, Q/Escape to quit. Instructions are in game.

Windows (4MB)

Mac OSx (5MB)


The source is on Github. I’ve also moved a lot of my older projects onto github.

Here are some pictures:


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Ludum Dare 25 entry

Ludum Dare 25 was this weekend, and so I have been working on something. The theme requirement is that the player be the villain, so you are a terrible person who kills innocent cylinders and sets trees on fire.

You can download it here (Wandering Villain (Windows)) if you want to try it.

Wandering Villain
Wandering Villain

The following is a series of screenshots of progress. Unfortunately I had to cut a lot of feature ideas due to performance issues and time constraints, but it still looks pretty cool to see it develop.
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