LD 29 was the last weekend, themed beneath the surface. I made a game where you give commands and these miners go dig and collect resources for you. It turned out pretty well for 48 hours, but still feels a bit incomplete in terms of a lack of win condition or difficulty.
It’s mouse controlled, Q/Escape to quit. Instructions are in game.
Ludum Dare 25 was this weekend, and so I have been working on something. The theme requirement is that the player be the villain, so you are a terrible person who kills innocent cylinders and sets trees on fire.
The following is a series of screenshots of progress. Unfortunately I had to cut a lot of feature ideas due to performance issues and time constraints, but it still looks pretty cool to see it develop. Continue reading →