ATA Hackathon – Co-op Deathmatch

While working at A Thinking Ape there was an internal hackathon for interns. The project that my group worked on ended up turning out pretty well, so we made some changes to it afterwards and I figure it is worth showing off. I worked with two other coops and we convinced a couple of the full time artists to make art for us.

The game is a platforming arena game, with controller and keyboard support for offline multiplayer, and the goal is to be the last man standing. I did a lot of the entity, state, and animation logic, as well as tweaking the behaviour of a lot of other aspects.

ATA Hackathon – Coop Deathmatch was created by Matthew Hyndman, Terrance Niechciol, and Geoff Gollmer, with art by Joel Furtado and Jennifer Duong. The source is on Github.

A Thinking Ape ATA hackathon game Coop deathmatch menu splash art Coop deathmatch kill log explosions ATA coop hackathon game bots custom map fireballs ATA Coop hackathon fireballs ATA coop hackathon game spawning Terrance Matthew Geoff

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>