I’ve been putting a lot of finishing touches on the flash version of Ten Second War recently and thought I would show some pictures comparing the graphical style of the new version and what I will refer to as the beta that I released so long ago. The new version also has a lot of new mechanics and features like level sharing and highscores.
I’ve decided that current drawing programs are not good enough and so have decided to try to make my own, with a better sense of object center, symmetry, per layer tools, and automatically decreasing the alpha for inactive layers.
Here are a couple of sketches made in a recent version.
It’s pretty stable although the UI is a bit rough still. The “more” box has toggles for symmetry and a draw/erase toggle, the color picker has red green blue hue saturation value and alpha sliders, and the sliders next to the layers are alpha-while-active and alpha-while-inactive. The pointer tool is a color picker. Z is a hotkey for clear layer and most things are undoable (clear layer, resize canvas, draw, erase, delete layer). It can save as a custom file format with layer information or flatten and save to a png.
Ludum Dare 25 was this weekend, and so I have been working on something. The theme requirement is that the player be the villain, so you are a terrible person who kills innocent cylinders and sets trees on fire.
You can download it here (Wandering Villain (Windows)) if you want to try it.
The following is a series of screenshots of progress. Unfortunately I had to cut a lot of feature ideas due to performance issues and time constraints, but it still looks pretty cool to see it develop.